an abstract photo of a curved building with a blue sky in the background

Medieval Farmstead Builder

PCG Village - PP2 - Interiors - Fully Modular

We are delighted to share with you the Medieval Farmstead Builder! If you are looking to design a medieval-era village or develop a game, this package is perfect for you.

It includes over 300 meshes, modular-based Blueprint-packaged village houses, work buildings, market stalls, and interior and exterior objects. Additionally, unique pine forests supported by Pivot Paint 2.0 and fields that you can design in any size are included in the package.

All objects have been combined and customized with a pre-prepared Procedural Content Generation (PCG) system. This allows you to quickly achieve your dream village during your designs.

Important Note: To ensure the package works correctly, be sure to view the recommended "Default Engine Settings" and enable the "Procedural Content Generation" plugin.

Content

Building components to support various design purposes:
  • Stone, wood, and plaster walls

  • Tile, wood, and thatched roofs

  • Stone, thatched, and wooden floor blocks

  • Additional elements such as storage buildings, coops, and fireplaces

  • Seamless parts suitable for designing buildings of any length and width

With this wide variety, you can effortlessly transform your designs from a simple village house into a barn, workshop buildings, a pub, or even a watermill.

Specially designed objects for various professions
  • Blacksmithing:

    • All essential blacksmithing tools: pick-up tongs, forge, and anvil

    • Separate bars and ingots for gold, silver, copper, and iron

    • Sharpening stone and bellows

  • Carpentry:

    • Tools required for carving and shaping wood

    • Various axes, saws, a carpentry bench, and raw wood materials

  • Tailoring:

    • Weaving and sewing tools such as a loom, comb, needle, and scissors

    • Various cloth materials

All the variety you need for a marketplace:
  • 2 different canopies, numerous stalls, crates, and containers

  • Various seed collections and agricultural materials

  • Dozens of profession-specific crafted items

  • Woven baskets, clay pots, and wooden barrels

  • 7 pre-made (Blueprint Packed) market stalls

  • A Data Asset system and Market PCG, allowing you to easily add either the ready-made or your custom-designed market stalls

The easiest way to create a forest:
  • 5 Red Pines (Pivot Painter 2.0 supported)

  • 9 Black Alders (Pivot Painter 2.0 supported)

  • 7 ground meshes suitable for creating a red pine forest

  • Various rock pieces and forest plants

  • 9 Bushes (Pivot Painter 2.0 supported)

  • 10 high-poly and detailed plants designed for non-forest green areas and riversides

  • A PCG system that integrates all these objects and forests, along with the user-friendly Main_BP

With Main_BP, you can:

  • Adjust the wind speed and direction for all vegetation and trees.

  • Toggle the forest on and off.

  • Control the density of plants, bush clusters, rocks, and trees within the forest.

Procedural Content Generation (PCG):
  • Separate PCGs are available for Fields, Forest, Market, River, Roads, and Village, each interconnected.

  • All PCGs, except for Forest, utilize the Spline system with priorities set according to importance. For example:

    • Adding a village or road within a forest will remove the forest in that area.

    • Adding an extra road within a village will remove the houses and fields in that area.

  • All PCGs use their own blueprints and can be used multiple times within a map.

  • Fine-tuning settings are available on their respective blueprints, while general settings are on Main_BP.

  • Additionally, all PCGs are compatible with Location Volume for local interventions, allowing for the deletion or clearing of areas covered by the Location Volume.

  • Village and Market PCGs utilize Data Assets, enabling you to modify all objects through Data Assets without opening the PCGs.

To ensure seamless map continuity, the package includes:
  • Background Elements: Various background assets to enhance the depth and atmosphere of your scenes.

  • Large Cliff Pieces: Substantial rock formations to create natural barriers and add variety to the landscape.

  • Dirt and Stone Roads: Textures for different surfaces, including dirt and stone paths, to diversify roadways.

  • Fake Clouds: Models of artificial clouds to add depth and realism to the sky.

  • Various Scatter Objects: Miscellaneous scattered items to enrich the environment and add realism.

  • 3 Simple Niagara VFX:

    • Bee and fly swarms

    • Dust particles

    • Chimney smoke

  • Decorative Items:

    • Stone well

    • Stork nest on chimneys

    • Terrace pieces for building additions

    • Shutters and ladders

  • Farming:

    • All necessary farming tools, including a pickaxe, shovel, hoe, various forks, and a rake

    • Additionally, a plough and an ox cart

  • Cooking:

    • Two different ovens, workbenches, and various cooking tools

    • Pork, chicken, and beef cuts, assorted cheeses, different types of bread, and raw dough

    • Various pizzas, eggs, and beverage containers such as kegs, barrels, and bottles

Additionally, the package includes a mallet and other construction tools used in building.

Technical Details

  • 330 Meshes

  • High quality and fidelity texture sets - 4k textures

  • Additional controls for roughness, basecolor, normals and more

  • Channel packed Ambient Occlusion | Roughness | Metalness

  • This product supports Lumen and Nanite for Unreal Engine 5.5+

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

  • Vertex Count: Displayed in Documentation

    LODs: No ( All meshes using Nanite )

    Number of Meshes: 330

    Number of Materials and Material Instances: 178

    Number of Textures: 309

    Supported Development Platforms: Windows

    Supported Target Build Platforms: Windows

black blue and yellow textile

Based on feedback from users, we plan to establish a roadmap in the future and present it to you. In this regard, there will be regular updates to the package. Especially with PCG, updates will be made as new Unreal Engine versions are released. If you encounter any issues while using the package or have any ideas you think could contribute to its development, we would be happy to hear from you.

Roadmap Plan