DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

-D3D12TargetedShaderFormats=PCD3D_SM5

+D3D12TargetedShaderFormats=PCD3D_SM6

-D3D11TargetedShaderFormats=PCD3D_SM5


[/Script/Engine.VirtualTexturePoolConfig]

DefaultSizeInMegabyte=1024

+Pools=(SizeInMegabyte=1024, bAllowSizeScale=False, bEnableResidencyMipMapBias=False)


[/Script/Engine.Engine]

bSmoothFrameRate=False

MinDesiredFrameRate=60.000000


[/Script/HardwareTargeting.HardwareTargetingSettings]

TargetedHardwareClass=Desktop

AppliedTargetedHardwareClass=Desktop

DefaultGraphicsPerformance=Maximum

AppliedDefaultGraphicsPerformance=Maximum


[/Script/Engine.RendererSettings]

r.EarlyZPass=2

r.EarlyZPassOnlyMaterialMasking=True

r.Streaming.PoolSize=8000

r.TranslucencyLightingVolumeOuterDistance=50000

r.CustomDepth=0

r.TemporalAA.Upsampling=False

r.AllowStaticLighting=False

r.DiscardUnusedQuality=True

r.GenerateMeshDistanceFields=True

r.GenerateLandscapeGIData=False

r.DefaultFeature.AutoExposure.Method=0

r.DefaultFeature.LightUnits=2

r.Shadow.Virtual.Enable=1

r.ReflectionMethod=1

r.DynamicGlobalIlluminationMethod=1

r.Lumen.TraceMeshSDFs=1

r.VelocityOutputPass=1

r.Velocity.EnableVertexDeformation=1

r.AntiAliasingMethod=4

r.Shadow.CSMCaching=True

r.VirtualTextures=False

r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True

r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True

r.SkinCache.CompileShaders=True

r.RayTracing=False

r.RayTracing.Shadows=False

r.RayTracing.Skylight=False

r.RayTracing.UseTextureLod=False

r.Lumen.HardwareRayTracing=True

r.Lumen.HardwareRayTracing.LightingMode=2

r.PathTracing=False

r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange=2500

r.GBufferFormat=1

r.Tonemapper.Sharpen=0.5

r.Nanite.Streaming.StreamingPoolSize=1024

r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB=500

r.Nanite.MaxNodes=4194304

r.RayTracing.Geometry.LandscapeGrass=1

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipFoliageHits=0