DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
[/Script/Engine.VirtualTexturePoolConfig]
DefaultSizeInMegabyte=1024
+Pools=(SizeInMegabyte=1024, bAllowSizeScale=False, bEnableResidencyMipMapBias=False)
[/Script/Engine.Engine]
bSmoothFrameRate=False
MinDesiredFrameRate=60.000000
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.EarlyZPass=2
r.EarlyZPassOnlyMaterialMasking=True
r.Streaming.PoolSize=8000
r.TranslucencyLightingVolumeOuterDistance=50000
r.CustomDepth=0
r.TemporalAA.Upsampling=False
r.AllowStaticLighting=False
r.DiscardUnusedQuality=True
r.GenerateMeshDistanceFields=True
r.GenerateLandscapeGIData=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.LightUnits=2
r.Shadow.Virtual.Enable=1
r.ReflectionMethod=1
r.DynamicGlobalIlluminationMethod=1
r.Lumen.TraceMeshSDFs=1
r.VelocityOutputPass=1
r.Velocity.EnableVertexDeformation=1
r.AntiAliasingMethod=4
r.Shadow.CSMCaching=True
r.VirtualTextures=False
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.SkinCache.CompileShaders=True
r.RayTracing=False
r.RayTracing.Shadows=False
r.RayTracing.Skylight=False
r.RayTracing.UseTextureLod=False
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=2
r.PathTracing=False
r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange=2500
r.GBufferFormat=1
r.Tonemapper.Sharpen=0.5
r.Nanite.Streaming.StreamingPoolSize=1024
r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB=500
r.Nanite.MaxNodes=4194304
r.RayTracing.Geometry.LandscapeGrass=1
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipFoliageHits=0