
CropCraft PVE Tool
SpeedTree to Procedural Vegetation Preset
CropCraft PVE Tool is designed to simplify the process of converting SpeedTree assets into Procedural Vegetation presets inside Unreal Engine.
By analyzing tree structure through hierarchy and identifying foliage placement with flexible naming, the tool removes the need for manual setup and rigid workflows. This allows you to focus on building environments instead of handling technical conversion steps.
Whether you are working on large scale environments, detailed vegetation systems, or cinematic scenes, CropCraft PVE Tool helps you move faster and maintain consistency across your projects.
Content
Smart Conversion System
Converts SpeedTree Raw XML files into Procedural Vegetation presets
Rebuilds tree structure automatically using hierarchy data
No need for manual setup or data editing
Works with different tree structures without strict naming rules
Flexible Foliage Detection
Detects foliage using simple and flexible naming
Supports multiple naming variations such as Twig, Leaf, Foliage, Frond
Separates foliage from structural branches automatically
Adapts to different SpeedTree workflows
Foliage Distribution Control
Supports Single, Layered, and Mixed foliage modes
Allows mesh assignment based on height zones
Makes it easy to build natural vegetation variation
Designed for fast iteration and testing
Built for Unreal Engine
Fully compatible with Procedural Vegetation Editor (PVE)
Works directly inside Unreal Engine
Generates ready-to-use preset data
Suitable for both small scenes and large environments
Simple Workflow
Export your tree from SpeedTree as Raw XML
Select the file inside CropCraft PVE Tool
Assign foliage meshes and settings
Generate a ready-to-use PVE preset in seconds




